Full course description
Course Description
This digital course called Gamification will articulate basic concepts and elements of gamification, while identifying best practices for effective game-based learning. It will introduce you to the framework and principles of game-based learning in higher education courses. Gamification, in its many forms, is about using play to support students with achieving success, through integrating storytelling, rewards, and cooperation, among other elements. Learn how to create a more motivating and engaging learning environment. You will reflect on your own course to examine the curriculum for prime opportunities to gamify.
Course Learning Outcomes
By the end of this digital course, you will be able to:
- Articulate what draws you to game-based learning.
- Describe empirical support for gamified learning.
- Recognize best practices for teaching with gamification.
- Identify opportunities to gamify aspects of your course.
Content
- Gamification and You
- Gamification and Learning
- Gamification and Teaching
- Gamification in Your Context
Expectations
This digital course consists of 4 lessons, which altogether will take approximately 30-45 minutes to complete. Additional resources or tips for further exploration are provided at the end of each lesson. Some lessons include knowledge checks to confirm what you’ve learned and to enable you to move on to the next lesson.
Intended Audience
UMD faculty, staff, and graduate students
Digital Badge
By completing this course, you will earn your Gamification micro-credential. To receive recognition for your efforts, simply explore each page and tackle all knowledge checks within this course.
This badge is an exciting step towards earning your Technology Enhanced Pedagogy Practitioner meta-credential from the TLTC’s Teaching Academy.